Aim Trainer
Pop 30 targets as fast as you can. Measure your average time per target, your accuracy, and your best total time — pure mouse aim practice.
Missed clicks count against accuracy.
What is a good aim trainer score?
Scoring here is average time per target across a fixed 30-target run, which makes it directly comparable between attempts — a bad streak cannot be hidden by a short round.
| Rating | Average time per target | What it means |
|---|---|---|
| Elite | Under 400 ms | Trained flick aim landing first-click on nearly every target. |
| Fast | 400–450 ms | Quick acquisition with very little correction. |
| GoodMost people | 450–600 ms | Solid, controlled aim — where most people who play shooters land. |
| Average | 600–800 ms | Reaching the target reliably, with some overshoot. |
| Slow | Over 800 ms | Time is going into correcting the cursor after the first movement. |
Reading the numbers: Sensitivity and screen size change this more than skill does. A high-DPI setting on a small window shortens travel and flatters your average, so only compare runs on the same setup. Overshooting and correcting costs more time than moving slightly slower and landing the first click.
A fixed 30-target run, every time.
The same target count on every attempt, so your average time per target is comparable from one run to the next.
30-target sprint
Pop thirty targets and race the clock.
Average per target
See your mean time to hit each one.
Accuracy tracked
Missed clicks count against your score.
Personal best
Your fastest total time is saved locally.
Large play area
Big movements and flicks all count.
Private by default
Run times and accuracy never leave your browser.
How a run works.
Thirty targets, one at a time, with the clock running from your first click.
Start the run
Click to begin the 30-target sprint.
Hit the target
Click the target as soon as it appears.
Move to the next
The next one spawns immediately.
Finish fast
Clear all 30 for your total time.
Who an aim trainer is for.
Mostly players, though anyone doing precise pointer work gets something out of it.
FPS aim training
Warm up flicks and target acquisition before a match.
Precision practice
Build the accuracy that fast games reward.
Test sensitivity
Compare mouse DPI and in-game sensitivity settings.
Compare gear
See which mouse or pad gives you a faster run.
Daily routine
A repeatable aim drill to keep sharp.
Track improvement
Chase a faster total time over the weeks.
How the aim trainer works
Thirty targets, one at a time. Click one and the next appears somewhere else — the run ends when the last target is popped. You're scored on total time, youraverage time per target, and accuracy, since every click that misses is counted.
Averaging under 600ms per target is solid and under 450ms is fast, but accuracy is what separates good aim from fast flailing. Find a mouse sensitivity you can control, aim with your arm for the big movements and your wrist for fine corrections. Your best total time is saved locally.
Aim Trainer questions, answered.
Does my screen size change my score?
More than most people expect. A larger window spreads the targets further apart, so your cursor covers more distance per target and your average time rises even though your aim has not changed. Sensitivity does the same thing in reverse. Only compare runs taken on the same screen at the same settings.
How is this different from the hand-eye coordination test?
The aim trainer is a fixed 30-target sprint scored on total time, so it rewards consistent speed. The hand-eye test is a fixed 30-second round scored on how many targets you hit. Same skill, different scoring.
How do I improve my aim?
Find a mouse sensitivity you can control precisely and stick with it. Aim with your arm for large movements and your wrist for small corrections, and prioritise landing the first click over moving fast.
Does this help with FPS games?
It trains the same core skill — moving a cursor to a target quickly and accurately. It won't replicate tracking a moving enemy or recoil control, but flick accuracy and target acquisition transfer directly.
Tests closest to the Aim Trainer test.
Tests where reacting isn't enough — you also have to move the cursor to the right place and land the click.
Hand-Eye
Targets appear and move around the screen. Click each one as fast as you can — measure your speed, accuracy, and how many you hit in the round.
Whack-a-Target
Targets pop up across the grid and vanish fast. Whack as many as you can in the round — a rapid-fire test of reflexes, aim and accuracy.